Personally, I preferred this approach to combat over Persona 5’s because it made every battle seem more epic and higher-staked. You’ll need to counter her weaknesses, use environmental baubles to attack and watch out for high-powered swipes that can spell doom for your team in an instant. Here, she takes the form of a giant, warped rabbit with stitches in her cheeks and clawed hands. The final confrontation with Alice is more like a traditional boss battle, but like the rest of her Jail it’s incredibly unsettling. You’ll need to master these techniques and discover more about your environment as you heard towards harder fights. The need for tactics also makes battles feel far more compelling, as does the ability to use a skateboard to attack. While it certainly riffs from games like Dynasty Warriors, the gameplay here is incredibly refreshing. It’s far more nuanced than your typical musou game, and it mixes in a lot of the strategy you’ll find in typical Persona games. There’s even an option to pause gameplay to unleash more powerful attacks and study your enemy’s major weaknesses. You can swap between basic attacks, high-powered Persona blasts or terrain-based takedowns. That means rather than turn-based gameplay, combat takes place on an open plane where low-powered enemies continuously spawn until you defeat them all. Image: Persona 5 StrikersĪs mentioned, it’s a musou game. The only major differences stem from the game’s excellent new combat system. The action remains the same, as does the loveable cast of characters. This go around, you’ll be exploring ‘Jails’ rather than ‘Palaces’ but it’s just a fancy, surface-level name change. The premise here is largely the same: evil deeds are running rampant, and the Phantom Thieves must change the hearts of evildoers to save the world from darkness.
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